<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:media="http://search.yahoo.com/mrss/" xmlns:g="http://base.google.com/ns/1.0" version="2.0"><channel><title>scott clum (ride)</title><language>en-us</language><description>scott clum on Society6</description><link>http://society6.com/ride</link><generator>Sogma Framework</generator><item><author>scott clum (ride)</author><pubDate>Mon, 11 May 2009 12:01:13 -0700</pubDate><title>cinesthesia title seq//</title><description>&lt;img src="http://a1.s6img.com/cdn/box_001/post_10/4344_4075828_l.jpg"/&gt;an experimental concept in nature that became an actual title for the project.
footage was shot on the red camera. the effects to the title have multiple steps... hand drawing, line work ,AE, and finally motion...
rediscovering type and the basic form is inspiring especially when it starts to work together..
http://ridestudio.com/cine2.html</description><link>http://society6.com/ride/cinesthesia-title-seq</link><guid>http://society6.com/ride/cinesthesia-title-seq</guid></item><item><author>scott clum (ride)</author><pubDate>Mon, 04 May 2009 16:12:48 -0700</pubDate><title>g_122595</title><description>&lt;img src="http://a1.s6img.com/cdn/box_001/post_10/3978_8053609_l.jpg"/&gt;something about building a layout then photographing it. the process makes you think an entirely different way. these materials were lying about the studio. i was attracted to each for various reasons and without any thought started to assemble them on the wall. the idea was very precious, its like capturing a thought. these ideas help my design environment grow.
g_122595 [  polaroid, vivitar print, b/w print, various papers, film and plywood ].</description><link>http://society6.com/ride/g-122595</link><guid>http://society6.com/ride/g-122595</guid></item><item><author>scott clum (ride)</author><pubDate>Wed, 29 Apr 2009 20:25:47 -0700</pubDate><title>thx</title><description>thx everyone for the posts and promotes.. great community for sure..
i will continue to post the experiments. evryone has such amazing work here..
-s</description><link>http://society6.com/ride/thx</link><guid>http://society6.com/ride/thx</guid></item><item><author>scott clum (ride)</author><pubDate>Tue, 28 Apr 2009 17:07:25 -0700</pubDate><title>motion//broken</title><description>&lt;img src="http://a1.s6img.com/cdn/box_001/post_10/3696_14071925_l.jpg"/&gt;not a fan of building entirely with filters. the challenge of using the camera and building type outside the box is something i have been exploring for sometime..
the photo was taken with a d-200/105mm lens while driving. the type was printed/painted and cut..  //its a quick idea really - these things lead to other doors wrong or right..</description><link>http://society6.com/ride/motionbroken</link><guid>http://society6.com/ride/motionbroken</guid></item><item><author>scott clum (ride)</author><pubDate>Mon, 27 Apr 2009 22:49:57 -0700</pubDate><title>tape_storms</title><description>&lt;img src="http://a1.s6img.com/cdn/box_001/post_10/3651_7516170_l.jpg"/&gt;</description><link>http://society6.com/ride/tape-storms</link><guid>http://society6.com/ride/tape-storms</guid></item></channel></rss>
